Channel:❓request-status❓

'Upvoted/neutral/downvoted is based on overall score. For example, a requested housing with 2 upvotes and 5 downvotes would be under "3:" in Downvoted.'


 * yellow_circle: = [Pending]
 * purple_circle: = [Being Looked Over]
 * blue_circle: = [Partially Approved]
 * black_circle: = [Nearly Approved]
 * green_circle: = [Approved]
 * orange_circle: = [Partially Declined]
 * brown_circle: = [Nearly Declined]
 * red_circle: = [Declined]
 * white_circle: = [Unrequested] (will also be crossed out)
 * question: = [Waiting for Housing to be Completed]

⸻UPVOTED⸻ 1: ... 2: ... ...

⸻NEUTRAL⸻


 * blue_circle: [Partially Approved] `request /visit cmosier [Open World] Parkour`
 * blue_circle: [Partially Approved] `request /visit DeNether [PVP/RPG] Stellaris [BETA]`
 * blue_circle: [Partially Approved] `request /visit UTfan001 WorldCraft ⎆ PvP Games`

(:blue_circle: [Partially Approved] `request /visit UTfan001 >Event GAMES!< = [RES]`) (:blue_circle: [Partially Approved] `request /visit UTfan001 [RP] ➸ Murder ESCAPE!`)
 * orange_circle: [Partially Declined (Nearly Declined, then Approved)] `request /visit wuved  = RES`
 * green_circle: [Approved, ID 1] `request /visit FanaticFarmer Rainbow Looping Parkour` (NOTE: Deleted because of glitch)
 * blue_circle: [Partially Approved] `request /visit Pusheen_ Super Smash Bros`
 * yellow_circle: [Pending] `request /visit Sivrel_`:

(:yellow_circle: [Pending] `Fruitless Flowers [RP]`) (:yellow_circle: [Pending] `Empire of Astrea: Aletheis`)
 * yellow_circle: [Pending] `request /visit Styn Fardun MMORPG`
 * yellow_circle: [Pending] `request /visit CraftyBox Japanese Village [Open]`
 * yellow_circle: [Pending] `request /visit SpeedoThreeSixty SpeedoThreePixel`

(:yellow_circle: [Pending, Mostly Completed] `request /visit SpeedoThreeSixty The ThreePixel Pit`) (:question: [Waiting for Housing to be Completed, Deeply Indev] `request /visit SpeedoThreeSixty ThreePixel Story Mode`)
 * yellow_circle: [Pending] `request /visit Dewier Bridge Fighting`

⸻DOWNVOTED⸻ 1: ... 2: ... ...